Reploid Fighter X
Characters and Sprites from MMX1-3 by Capcom. This is a fangame with no affiliation to © Capcom nor the official Mega Man franchise.
Megaman X1-3 mechanics in a pvp Smash Bro's type platform brawler. Several custom weakness-based weapon interactions (BCutter grabs HTorpedoes, RShield detonates ESparks, etc), Weapon Stailing, Custom Weapon Loadouts...
[11-2-26] My first Unity game project from 10 years ago, from 0 experience. Dropped it 8 years back due to no good networking solutions. (AI Disclosure) AI-G splash art and music. I had Claude replace Unity's physics engine with fixed-point math to create a rollback networking solution. Also had it train CPU AIs to navigate. Majority of the game outside of that was hand-coded.



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